{"id":28,"date":"2026-10-10T09:18:52","date_gmt":"2026-10-10T09:18:52","guid":{"rendered":"https:\/\/arcademuse.net\/?page_id=28"},"modified":"2026-10-10T09:18:52","modified_gmt":"2026-10-10T09:18:52","slug":"bz-2-guide","status":"publish","type":"page","link":"https:\/\/arcademuse.net\/?page_id=28","title":{"rendered":"BZ-2 Field Guide \u2014 One More Good Run"},"content":{"rendered":"<article class=\"am-guide\" data-bz2-guide aria-labelledby=\"guide-title\">\n\t<header class=\"guide-cover\">\n\t\t<div class=\"guide-cover-copy\">\n\t\t\t<p class=\"guide-kicker\"><span class=\"guide-edition\">FIELD GUIDE \/ 01<\/span> ARCADE MUSE \u00b7 BZ-2<\/p>\n\t\t\t<h1 id=\"guide-title\">ONE MORE<br><em>GOOD RUN.<\/em><\/h1>\n\t\t\t<p class=\"guide-cover-deck\">A little knowledge.<br>A whole new game to notice.<\/p>\n\t\t\t<p class=\"guide-cover-intro\">The ball finds a route. The board comes alive. Your car gets its chance. Learn what connects them\u2014and give your next run a plan.<\/p>\n\t\t\t<div class=\"guide-actions\"><a class=\"guide-button\" href=\"https:\/\/arcademuse.net\/wp-content\/themes\/arcade-muse-landing\/game\/index.html?lang=en\" target=\"_blank\" rel=\"noopener\">Play BZ-2 <span aria-hidden=\"true\">\u2197<\/span><span class=\"screen-reader-text\"> (opens a new tab)<\/span><\/a><a class=\"guide-text-link\" href=\"#first-run\">Start with the basics <span aria-hidden=\"true\">\u2193<\/span><\/a><\/div>\n\t\t\t<p class=\"guide-small\">Keep this guide open beside your game. No bets. No in-game purchases.<\/p>\n\t\t<\/div>\n\t\t<figure class=\"guide-cover-art has-cabinet\">\n\t\t\t<span class=\"guide-art-label\">THE BOARD IS YOUR CONTROLLER.<\/span>\n\t\t\t<div class=\"am-live-cabinet\" data-cabinet-preview data-preview-time=\"66\" data-preview-seed=\"7\" data-game-src=\"https:\/\/arcademuse.net\/wp-content\/themes\/arcade-muse-landing\/game\/index.html\">\n\t\t\t\t<div class=\"am-live-cabinet-fallback\"><strong>BZ-2<\/strong><span>THE PIN CIRCUIT<\/span><small>Open the game to see the cabinet.<\/small><\/div>\n\t\t\t\t<iframe title=\"Current BZ-2 English cabinet preview\" tabindex=\"-1\" aria-hidden=\"true\" loading=\"lazy\" sandbox=\"allow-scripts allow-same-origin\"><\/iframe>\n\t\t\t<\/div>\n\t\t\t<figcaption><span>PLAYER\u2019S EDITION<\/span><strong>BZ-2<\/strong><span>READ \u00b7 TRY \u00b7 REPEAT<\/span><\/figcaption>\n\t\t<\/figure>\n\t\t<div class=\"guide-cover-foot\"><span>THE OFFICIAL PLAYER\u2019S COMPANION<\/span><span>5 CARS <i aria-hidden=\"true\">\/<\/i> 3 COLOURED ROUTES <i aria-hidden=\"true\">\/<\/i> YOUR NEXT PERSONAL BEST<\/span><\/div>\n\t<\/header>\n\n\t<nav class=\"guide-nav\" aria-label=\"Field guide chapters\">\n\t\t<div class=\"guide-nav-inner\">\n\t\t\t<a class=\"guide-nav-brand\" href=\"#guide-title\">BZ-2 <span>FIELD GUIDE<\/span><\/a>\n\t\t\t<div class=\"guide-chapter-links\">\n\t\t\t\t<a href=\"#first-run\" data-guide-link><span>01<\/span> First run<\/a>\n\t\t\t\t<a href=\"#read-the-board\" data-guide-link><span>02<\/span> The board<\/a>\n\t\t\t\t<a href=\"#chase-the-surge\" data-guide-link><span>03<\/span> The SURGE<\/a>\n\t\t\t\t<a href=\"#read-the-race\" data-guide-link><span>04<\/span> The race<\/a>\n\t\t\t\t<a href=\"#score-chase\" data-guide-link><span>05<\/span> The score<\/a>\n\t\t\t\t<a href=\"#field-missions\" data-guide-link><span>06<\/span> Missions<\/a>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t<div class=\"guide-reading-track\" aria-hidden=\"true\"><span data-guide-progress><\/span><\/div>\n\t<\/nav>\n\n\t<div class=\"guide-book\">\n\t\t<section class=\"guide-chapter\" id=\"first-run\" data-guide-chapter aria-labelledby=\"first-run-title\">\n\t\t\t<header class=\"guide-chapter-heading\"><p class=\"guide-chapter-number\">01 <span>GET YOUR BEARINGS<\/span><\/p><h2 id=\"first-run-title\">A dial. A ball.<br>A reason to look closer.<\/h2><p>Your first goal is simple: learn what a small change at the handle does to the next few balls.<\/p><\/header>\n\t\t\t<div class=\"guide-chapter-content\">\n\t\t\t\t<ol class=\"guide-first-steps\">\n\t\t\t\t\t<li><span class=\"guide-step-count\">1<\/span><div><h3>Launch &amp; play.<\/h3><p>Press the start button. The song sets the pace, the race begins, and balls fire automatically. There is no ball purchase and no stake to protect.<\/p><\/div><\/li>\n\t\t\t\t\t<li><span class=\"guide-step-count\">2<\/span><div><h3>Make one small adjustment.<\/h3><p>Drag the <strong>right-hand dial<\/strong> up to increase launch strength, or down to reduce it. A short tap stops or restarts firing. It does not pause the race.<\/p><\/div><\/li>\n\t\t\t\t\t<li><span class=\"guide-step-count\">3<\/span><div><h3>Follow a few balls.<\/h3><p>Start with the standard <strong>12% POWER<\/strong> setting for a few shots. Watch where they leave the outer rail, which pins they touch, and where they finish. Keep a useful setting long enough to see a pattern before changing it again.<\/p><\/div><\/li>\n\t\t\t\t<\/ol>\n\t\t\t\t<aside class=\"guide-field-note\"><span>FIRST-RUN TIP<\/span><p><strong>Maximum power is not a universal upgrade.<\/strong> It changes the launch path. Explore gently, compare several balls, and keep an eye on START \/ SHOTS.<\/p><\/aside>\n\t\t\t\t<div class=\"guide-controls\">\n\t\t\t\t\t<div><span class=\"guide-control-icon\" aria-hidden=\"true\">\u2195<\/span><h3>Mouse or touch<\/h3><p>Drag the launch dial vertically to adjust strength. Tap it to toggle firing.<\/p><\/div>\n\t\t\t\t\t<div><span class=\"guide-control-icon guide-key\" aria-hidden=\"true\">\u2191 \u2193<\/span><h3>Keyboard<\/h3><p>Focus the launch dial with <kbd>Tab<\/kbd>. Use arrow keys to adjust; hold <kbd>Shift<\/kbd> for smaller steps. <kbd>Enter<\/kbd> or <kbd>Space<\/kbd> toggles firing.<\/p><\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<details class=\"guide-detail\"><summary>The line-finder experiment: three settings to compare<\/summary><div><p>Try <strong>12%, 38% and 75%<\/strong> for several shots each. These are practice waypoints, not winning settings. Lower settings send ordinary shots toward the left; higher settings move the rail exit toward the right. Look for a colour you have been missing.<\/p><p>The opening ball, and a ball after a long spell without a START, can receive visible <strong>violet entry assistance<\/strong>. It uses a special route. Judge your dial adjustment by the ordinary shots that follow.<\/p><p>Balls already in play keep their existing paths. Let your new shots reach the board before judging a change.<\/p><\/div><\/details>\n\t\t\t\t<p class=\"guide-margin-note\">The Music and SFX dials change sound levels. They do not change the odds, launch power or score.<\/p>\n\t\t\t<\/div>\n\t\t<\/section>\n\n\t\t<section class=\"guide-chapter\" id=\"read-the-board\" data-guide-chapter aria-labelledby=\"board-title\">\n\t\t\t<header class=\"guide-chapter-heading\"><p class=\"guide-chapter-number\">02 <span>LEARN THE CONNECTIONS<\/span><\/p><h2 id=\"board-title\">Three colours.<br>Three ways to help.<\/h2><p>The coloured routes beneath the race screen are more than decoration. Real ball contacts power real driving support.<\/p><\/header>\n\t\t\t<div class=\"guide-chapter-content\">\n\t\t\t\t<figure class=\"guide-route-map\">\n\t\t\t\t\t<svg viewBox=\"45 510 310 96\" role=\"img\" aria-labelledby=\"guide-route-title guide-route-desc\">\n\t\t\t\t\t\t<title id=\"guide-route-title\">The three BZ-2 pin routes<\/title><desc id=\"guide-route-desc\">Cygnus on the left supports passing, Orion in the centre supports cornering, and Lyra on the right supports acceleration. Pin positions and links match the game.<\/desc>\n\t\t\t\t\t\t<g class=\"guide-route-blue\"><path d=\"M68 529L89 549L114 531L134 551L115 575L91 591 M89 549L66 567\"\/><circle cx=\"68\" cy=\"529\" r=\"2.6\"\/><circle cx=\"89\" cy=\"549\" r=\"2.6\"\/><circle cx=\"114\" cy=\"531\" r=\"2.6\"\/><circle cx=\"134\" cy=\"551\" r=\"2.6\"\/><circle cx=\"115\" cy=\"575\" r=\"2.6\"\/><circle cx=\"91\" cy=\"591\" r=\"2.6\"\/><circle cx=\"66\" cy=\"567\" r=\"2.6\"\/><\/g>\n\t\t\t\t\t\t<g class=\"guide-route-green\"><path d=\"M174 527L184 549L216 547L226 527 M184 549L200 563L216 547 M184 549L155 574 M216 547L244 574\"\/><circle cx=\"174\" cy=\"527\" r=\"2.6\"\/><circle cx=\"226\" cy=\"527\" r=\"2.6\"\/><circle cx=\"184\" cy=\"549\" r=\"2.6\"\/><circle cx=\"216\" cy=\"547\" r=\"2.6\"\/><circle cx=\"200\" cy=\"563\" r=\"2.6\"\/><circle cx=\"155\" cy=\"574\" r=\"2.6\"\/><circle cx=\"244\" cy=\"574\" r=\"2.6\"\/><\/g>\n\t\t\t\t\t\t<g class=\"guide-route-violet\"><path d=\"M279 527L307 538L332 554L311 578L283 575L260 549Z\"\/><circle cx=\"279\" cy=\"527\" r=\"2.6\"\/><circle cx=\"307\" cy=\"538\" r=\"2.6\"\/><circle cx=\"332\" cy=\"554\" r=\"2.6\"\/><circle cx=\"311\" cy=\"578\" r=\"2.6\"\/><circle cx=\"283\" cy=\"575\" r=\"2.6\"\/><circle cx=\"260\" cy=\"549\" r=\"2.6\"\/><\/g>\n\t\t\t\t\t<\/svg>\n\t\t\t\t\t<figcaption>ACTUAL PIN CONNECTIONS <span>Left \u2192 centre \u2192 right<\/span><\/figcaption>\n\t\t\t\t<\/figure>\n\t\t\t\t<div class=\"guide-route-cards\">\n\t\t\t\t\t<section class=\"guide-route-card is-blue\"><p class=\"guide-card-label\">BLUE \/ CYGNUS<\/p><h3>PASS<\/h3><span class=\"guide-support-name\">DRAFT<\/span><p>Helps your car use the slipstream and find a passing line. Completing a blue round also turns the metal gates.<\/p><\/section>\n\t\t\t\t\t<section class=\"guide-route-card is-green\"><p class=\"guide-card-label\">GREEN \/ ORION<\/p><h3>CORNER<\/h3><span class=\"guide-support-name\">GRIP<\/span><p>Supports corner speed and lane changes. Charged green contacts activate the upward centre lane.<\/p><\/section>\n\t\t\t\t\t<section class=\"guide-route-card is-violet\"><p class=\"guide-card-label\">PURPLE \/ LYRA<\/p><h3>SPEED<\/h3><span class=\"guide-support-name\">NITRO<\/span><p>Adds acceleration support. Charged purple contacts open the warp mouths, sending the same ball across the board.<\/p><\/section>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"guide-split-note\"><div><h3>A round is a collection.<\/h3><p>Touch <strong>three different pins<\/strong> in one coloured route to complete a round. Three qualifying rounds earn that colour\u2019s star. Each route has a <strong>14-second cooldown<\/strong> between completed rounds.<\/p><\/div><div><h3>A TRACE is a journey.<\/h3><p>One ball touching <strong>three linked pins in quick succession<\/strong> earns a TRACE. Its path lights up, then an echo can restore one dark checkpoint. A real ball still has to finish the round.<\/p><\/div><\/div>\n\t\t\t\t<aside class=\"guide-field-note\"><span>WHAT TO WATCH<\/span><p>Read the lower status line when you complete a route. It names the support and shows its remaining time. If support is queued during a protected race sequence, it takes effect when that sequence ends.<\/p><\/aside>\n\t\t\t<\/div>\n\t\t<\/section>\n\n\t\t<section class=\"guide-chapter guide-surge-chapter\" id=\"chase-the-surge\" data-guide-chapter aria-labelledby=\"surge-title\">\n\t\t\t<header class=\"guide-chapter-heading\"><p class=\"guide-chapter-number\">03 <span>THE BOARD\u2019S BIG OBJECTIVE<\/span><\/p><h2 id=\"surge-title\">From one good shot<br>to a full-board SURGE.<\/h2><p>This is the long game inside the short game. Learn the sequence, then recognise your moment.<\/p><div class=\"guide-surge-stamp\"><strong>240<\/strong><span>IN-GAME BALLS<br>FOR A SURGE<\/span><\/div><\/header>\n\t\t\t<div class=\"guide-chapter-content\">\n\t\t\t\t<ol class=\"guide-surge-path\">\n\t\t\t\t\t<li><span class=\"guide-path-node\">1<\/span><div><h3>Collect all three stars.<\/h3><p>Complete the blue, green and purple star objectives. With all three collected, the central collector opens.<\/p><\/div><\/li>\n\t\t\t\t\t<li><span class=\"guide-path-node\">2<\/span><div><h3>Load three real balls.<\/h3><p>The centre briefly holds the balls that enter. Once all three are ready, they launch together automatically. No extra button is needed.<\/p><\/div><\/li>\n\t\t\t\t\t<li><span class=\"guide-path-node\">3<\/span><div><h3>Use the multiball window.<\/h3><p>During the <strong>14-second multiball<\/strong>, touch each of the three coloured routes. Watch for <strong>CENTRE OPEN<\/strong>.<\/p><\/div><\/li>\n\t\t\t\t\t<li><span class=\"guide-path-node\">4<\/span><div><h3>Find the opening.<\/h3><p>Send a real ball through the central opening while it is open. A successful SURGE awards <strong>240 in-game balls<\/strong> and powerful racing support.<\/p><\/div><\/li>\n\t\t\t\t<\/ol>\n\t\t\t\t<aside class=\"guide-field-note\"><span>KEEP YOUR EYES ON THE BOARD<\/span><p>The last step needs a ball to enter the centre; lighting the three routes alone does not complete it. The opening pulses, so watch the mechanism as well as the timer.<\/p><\/aside>\n\t\t\t<\/div>\n\t\t<\/section>\n\n\t\t<section class=\"guide-chapter\" id=\"read-the-race\" data-guide-chapter aria-labelledby=\"race-title\">\n\t\t\t<header class=\"guide-chapter-heading\"><p class=\"guide-chapter-number\">04 <span>READ THE RACE<\/span><\/p><h2 id=\"race-title\">You feed the race.<br>The cars do the driving.<\/h2><p>There is no hidden steering stick. Your direct controls belong to the pinboard, and its results can support your car.<\/p><\/header>\n\t\t\t<div class=\"guide-chapter-content\">\n\t\t\t\t<div class=\"guide-race-flow\" aria-label=\"Race sequence\"><div><span>BUILD<\/span><strong>HOLD<\/strong><p>START or V stores a coloured charge.<\/p><\/div><span class=\"guide-flow-arrow\" aria-hidden=\"true\">\u2192<\/span><div><span>CONTEST<\/span><strong>REACH<\/strong><p>The charge is used in a race duel.<\/p><\/div><span class=\"guide-flow-arrow\" aria-hidden=\"true\">\u2192<\/span><div><span>ON A WIN<\/span><strong>BOOST<\/strong><p>Acceleration, score and an open GATE.<\/p><\/div><\/div>\n\t\t\t\t<h3 class=\"guide-subheading\">The five HOLD colours are a separate system.<\/h3>\n\t\t\t\t<p>The three pin routes provide driving support. The <strong>five HOLD colours<\/strong> show charge tiers for REACH. Balls entering START or V add a charge; pin contacts determine its colour. Up to four charges can be stored. If the HOLD is full, a stronger incoming charge can replace the weakest. Keep playing: a full HOLD is still useful territory.<\/p>\n\t\t\t\t<div class=\"guide-hold-tiers\" aria-label=\"Default probability per individual charge\"><div class=\"tier-white\"><i aria-hidden=\"true\"><\/i><span>WHITE<\/span><strong>5<small>%<\/small><\/strong><\/div><div class=\"tier-blue\"><i aria-hidden=\"true\"><\/i><span>BLUE<\/span><strong>8<small>%<\/small><\/strong><\/div><div class=\"tier-green\"><i aria-hidden=\"true\"><\/i><span>GREEN<\/span><strong>12<small>%<\/small><\/strong><\/div><div class=\"tier-red\"><i aria-hidden=\"true\"><\/i><span>RED<\/span><strong>20<small>%<\/small><\/strong><\/div><div class=\"tier-gold\"><i aria-hidden=\"true\"><\/i><span>GOLD<\/span><strong>44<small>%<\/small><\/strong><\/div><\/div>\n\t\t\t\t<p class=\"guide-margin-note\">Default odds for one charge, before assistance. Creators can change these settings. The cabinet\u2019s <strong>How it works<\/strong> panel shows its configured values.<\/p>\n\t\t\t\t<details class=\"guide-detail\"><summary>Do four charges mean four times the chance?<\/summary><div><p>No. Each charge is an independent draw, and one winning stage wins the REACH. For example, four default blue charges give about <strong>28.4%<\/strong> overall\u2014not 32%\u2014before any assistance applies.<\/p><p>There is no input that guarantees a random draw. Welcome and comeback assistance can also affect a REACH; the score target still requires real points.<\/p><\/div><\/details>\n\t\t\t\t<div class=\"guide-race-notes\"><div><h3>A real pack has breathing room.<\/h3><p>Slipstreams, corners, passing space and earned support can change the order. A trailing car has a chance to recover; that does not promise a last-second win.<\/p><\/div><div><h3>When BOOST becomes RUSH.<\/h3><p>The first BOOST can lead into RUSH when enough time remains. RUSH offers short race opportunities, although a moment stays a normal chase when a pass cannot physically happen in that window. Keep playing the board: the GATE is open during BOOST and RUSH, paying 15 in-game balls per entry.<\/p><\/div><\/div>\n\t\t\t\t<aside class=\"guide-field-note\"><span>A SMALL EXTRA FOR YOUR TIMING<\/span><p>During <strong>REACH<\/strong>, tap the race-screen area on the beat. A close tap adds <strong>35 points<\/strong>; a more precise tap adds <strong>75<\/strong>. Try a steady beat rather than frantic tapping. They do <strong>not<\/strong> change the draw or steer the car.<\/p><\/aside>\n\t\t\t<\/div>\n\t\t<\/section>\n\n\t\t<section class=\"guide-chapter\" id=\"score-chase\" data-guide-chapter aria-labelledby=\"score-title\">\n\t\t\t<header class=\"guide-chapter-heading\"><p class=\"guide-chapter-number\">05 <span>GIVE THE RUN A PURPOSE<\/span><\/p><h2 id=\"score-title\">Chase the light.<br>Then chase your best.<\/h2><p>Your finishing position is one result. Filling the illuminated cabinet arch is another.<\/p><\/header>\n\t\t\t<div class=\"guide-chapter-content\">\n\t\t\t\t<div class=\"guide-score-principle\"><span>THE ARCH MEASURES<\/span><strong>Score <em>\u00f7<\/em> Target<\/strong><p>Ball awards, constellation chains and race results add points. Reach the target to fill the arch. A place on the podium is not the same as completing the score target.<\/p><\/div>\n\t\t\t\t<p>The standard <strong>AFTERLIGHT target is 140,000 points<\/strong>. Every awarded ball adds <strong>12 score points<\/strong>. Race awards and well-timed REACH taps add their own points separately. Custom cabinets can use a different target: check STATS.<\/p>\n\t\t\t\t<h3 class=\"guide-subheading\">Three useful ways to practise.<\/h3>\n\t\t\t\t<div class=\"guide-practice-grid\"><div><span>A<\/span><h3>The steady run<\/h3><p>Change launch strength sparingly. Compare START \/ SHOTS over a stretch of play, then check your score at the finish.<\/p><\/div><div><span>B<\/span><h3>The route hunt<\/h3><p>Watch one coloured route and learn what fills its checkpoints. Broaden your attention to all three once that rhythm feels familiar.<\/p><\/div><div><span>C<\/span><h3>The full-board run<\/h3><p>Recognise the transition from stars to LOCK to MULTI. Keep firing and watch for CENTRE OPEN instead of following only the cars.<\/p><\/div><\/div>\n\t\t\t\t<details class=\"guide-detail\"><summary>Pocket reference: balls, points and the finish<\/summary><div><table class=\"guide-reference-table\"><caption>Points from ball awards<\/caption><thead><tr><th scope=\"col\">Board event<\/th><th scope=\"col\">Balls<\/th><th scope=\"col\">Points<\/th><\/tr><\/thead><tbody><tr><th scope=\"row\">START \/ V<\/th><td>3<\/td><td>36<\/td><\/tr><tr><th scope=\"row\">Side pocket \/ completed route<\/th><td>5<\/td><td>60<\/td><\/tr><tr><th scope=\"row\">TRACE<\/th><td>8<\/td><td>96<\/td><\/tr><tr><th scope=\"row\">Symbol match<\/th><td>10<\/td><td>120<\/td><\/tr><tr><th scope=\"row\">GATE entry<\/th><td>15<\/td><td>180<\/td><\/tr><tr><th scope=\"row\">SURGE<\/th><td>240<\/td><td>2,880<\/td><\/tr><\/tbody><\/table><p>The finish adds <strong>2,500 \/ 1,800 \/ 1,200 \/ 700 \/ 350 points<\/strong> for positions one through five. Duel stages, wins and RUSH can add more along the way.<\/p><p>Ball awards are play counters. They are not money or paid credits. SURGE also opens the prize gate briefly and adds support, so keep watching the balls after the big award.<\/p><\/div><\/details>\n\t\t\t\t<p class=\"guide-margin-note\">Open <strong>STATS<\/strong> to see your current play, target and local cabinet record. Help and STATS do not pause an active run. Completed plays save on this device; another browser or cleared site data may have a different record.<\/p>\n\t\t\t<\/div>\n\t\t<\/section>\n\n\t\t<section class=\"guide-chapter guide-mission-chapter\" id=\"field-missions\" data-guide-chapter aria-labelledby=\"missions-title\">\n\t\t\t<header class=\"guide-chapter-heading\"><p class=\"guide-chapter-number\">06 <span>TAKE IT TO THE CABINET<\/span><\/p><h2 id=\"missions-title\">Your next six<br>little victories.<\/h2><p>Pick one thing to notice on your next play. Tick it here when you have tried it.<\/p><div class=\"guide-mission-total\"><strong data-mission-count>0<\/strong><span>\/ 6<br>FIELD MISSIONS<\/span><\/div><\/header>\n\t\t\t<div class=\"guide-chapter-content\">\n\t\t\t\t<div class=\"guide-mission-list\" role=\"group\" aria-label=\"Self-recorded practice missions\">\n\t\t\t\t\t<label><input type=\"checkbox\" data-guide-mission=\"launch\"><span class=\"guide-mission-check\" aria-hidden=\"true\"><\/span><span><strong>Find your touch.<\/strong><small>Try two nearby launch settings and compare a few balls at each.<\/small><\/span><\/label>\n\t\t\t\t\t<label><input type=\"checkbox\" data-guide-mission=\"route\"><span class=\"guide-mission-check\" aria-hidden=\"true\"><\/span><span><strong>Spot the connection.<\/strong><small>Complete a coloured route and read the support it earns.<\/small><\/span><\/label>\n\t\t\t\t\t<label><input type=\"checkbox\" data-guide-mission=\"trace\"><span class=\"guide-mission-check\" aria-hidden=\"true\"><\/span><span><strong>Follow your own echo.<\/strong><small>Notice a TRACE and watch the recorded ball path return.<\/small><\/span><\/label>\n\t\t\t\t\t<label><input type=\"checkbox\" data-guide-mission=\"beat\"><span class=\"guide-mission-check\" aria-hidden=\"true\"><\/span><span><strong>Hear the opening.<\/strong><small>During a REACH, try tapping the race-screen area in time with the beat.<\/small><\/span><\/label>\n\t\t\t\t\t<label><input type=\"checkbox\" data-guide-mission=\"multiball\"><span class=\"guide-mission-check\" aria-hidden=\"true\"><\/span><span><strong>Meet the multiball.<\/strong><small>Collect all three stars, fill the collector and watch the release.<\/small><\/span><\/label>\n\t\t\t\t\t<label><input type=\"checkbox\" data-guide-mission=\"record\"><span class=\"guide-mission-check\" aria-hidden=\"true\"><\/span><span><strong>Leave a mark.<\/strong><small>Finish a run, open STATS and set yourself a next-run goal.<\/small><\/span><\/label>\n\t\t\t\t<\/div>\n\t\t\t\t<p class=\"guide-mission-feedback\" data-mission-feedback aria-live=\"polite\" aria-atomic=\"true\">One good observation is a good start.<\/p>\n\t\t\t\t<div class=\"guide-mission-footer\"><p class=\"guide-small\" data-mission-storage>Your ticks save only in this browser. This checklist is separate from game progress and does not unlock rewards.<\/p><button class=\"guide-reset\" type=\"button\" data-guide-reset>Clear ticks<\/button><\/div>\n\t\t\t\t<noscript><p class=\"guide-small\">JavaScript is off. You can read the full guide and tick these boxes, but ticks will not be saved.<\/p><\/noscript>\n\t\t\t<\/div>\n\t\t<\/section>\n\n\t\t<section class=\"guide-quick-reference\" aria-labelledby=\"quick-reference-title\">\n\t\t\t<div><p class=\"guide-kicker\">BACK POCKET \/ QUICK ANSWERS<\/p><h2 id=\"quick-reference-title\">Before your next run.<\/h2><\/div>\n\t\t\t<div>\n\t\t\t\t<details class=\"guide-detail\"><summary>Can I steer the car or force a win?<\/summary><div><p>No direct steering control is provided. You control launch strength and firing, earn support through the board, and can add timed style points during REACH. Drawn REACH outcomes remain drawn outcomes.<\/p><\/div><\/details>\n\t\t\t\t<details class=\"guide-detail\"><summary>Why did firing stop while the race kept going?<\/summary><div><p>A tap on the launch dial switches firing on or off. Tap again to restart. It is not a pause button. The song and race also finish before the result screen; firing ends during the outro.<\/p><\/div><\/details>\n\t\t\t\t<details class=\"guide-detail\"><summary>Where are the prizes and the creator\u2019s work?<\/summary><div><p>The result screen can contain the creator\u2019s work, links and optional rewards. A reward may be available immediately, after a first play, after a score-target success or after a third play, depending on the creator\u2019s settings. These milestones do not depend on finishing first. Not every cabinet offers rewards.<\/p><\/div><\/details>\n\t\t\t\t<details class=\"guide-detail\"><summary>Can I soften the motion and lights?<\/summary><div><p>Open <strong>How it works<\/strong> and enable <strong>Reduce camera motion and light effects<\/strong>. You can adjust Music and SFX independently, or use the mute button.<\/p><\/div><\/details>\n\t\t\t\t<details class=\"guide-detail\"><summary>What can I keep after the finish?<\/summary><div><p>The result card shows your position, score, balls won, TRACES, multiballs and SURGES. <strong>Share card<\/strong> creates an image of your result to share or download. <strong>Play again<\/strong> starts a fresh run.<\/p><p>Use the same browser and cabinet to build your local record. Records are not synced between devices.<\/p><\/div><\/details>\n\t\t\t\t<details class=\"guide-detail\"><summary>Pocket glossary: the cabinet\u2019s language<\/summary><div><dl class=\"guide-glossary\"><dt>HOLD<\/dt><dd>Up to four coloured charges waiting for a duel.<\/dd><dt>TRACE \/ ECHO<\/dt><dd>A linked-pin shot, followed by a replay that can restore a checkpoint.<\/dd><dt>REACH<\/dt><dd>A head-to-head race duel using the charge draw and disclosed assistance.<\/dd><dt>BOOST \/ RUSH<\/dt><dd>Racing bursts with the prize gate open.<\/dd><dt>LOCK \/ MULTIBALL<\/dt><dd>Collect three real balls, then release them into a timed board challenge.<\/dd><dt>SURGE<\/dt><dd>The 240-ball award earned through the multiball objective and central opening.<\/dd><dt>Full arch<\/dt><dd>The cabinet\u2019s target score has been reached.<\/dd><\/dl><\/div><\/details>\n\t\t\t\t<details class=\"guide-detail\"><summary>Is there one perfect power setting?<\/summary><div><p>This guide does not claim one. Real pin contacts, active mechanisms and the balls already in play all matter. Start with a small adjustment and observe. The useful skill is recognising what the board is doing.<\/p><\/div><\/details>\n\t\t\t<\/div>\n\t\t<\/section>\n\t<\/div>\n\n\t<footer class=\"guide-closing\">\n\t\t<p class=\"guide-kicker\">CLOSE THE BOOK. OPEN THE CABINET.<\/p>\n\t\t<h2>Your next run<br><em>has a little more in it.<\/em><\/h2>\n\t\t<div class=\"guide-actions\"><a class=\"guide-button\" href=\"https:\/\/arcademuse.net\/wp-content\/themes\/arcade-muse-landing\/game\/index.html?lang=en\" target=\"_blank\" rel=\"noopener\">Put it into play <span aria-hidden=\"true\">\u2197<\/span><span class=\"screen-reader-text\"> (opens a new tab)<\/span><\/a><a class=\"guide-text-link\" href=\"https:\/\/arcademuse.net\/#get-bz2\">Make a BZ-2 of your own <span aria-hidden=\"true\">\u2192<\/span><\/a><\/div>\n\t\t<p class=\"guide-small\">BZ-2 includes Studio tools for your own work, look, links and rewards. Explore the product when you are ready.<\/p>\n\t\t<div class=\"guide-colophon\"><span>ARCADE MUSE \u00b7 BZ-2 FIELD GUIDE<\/span><a href=\"#guide-title\">Back to the cover \u2191<\/a><span>Based on the official BZ-2 rules. Custom cabinets may vary.<\/span><\/div>\n\t<\/footer>\n<\/article>\n\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-bz-2-guide.php","meta":{"footnotes":""},"class_list":["post-28","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/arcademuse.net\/index.php?rest_route=\/wp\/v2\/pages\/28","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcademuse.net\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/arcademuse.net\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/arcademuse.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcademuse.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=28"}],"version-history":[{"count":0,"href":"https:\/\/arcademuse.net\/index.php?rest_route=\/wp\/v2\/pages\/28\/revisions"}],"wp:attachment":[{"href":"https:\/\/arcademuse.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=28"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}