01 / THE FIRST GESTURE
One handle.
So many little paths.
Tap to launch. Drag to change the strength. A small gesture starts everything.
An arcade for creative discovery.
Fiction, art, video and music. Let play invite people to spend time with your work.
Free demo · PC + mobile
Try the complete BZ-2 demo. Make the experience your own with Studio.
Read. Look. Watch. Listen. Make discovering your work part of the visit. Give visitors something to play, then something to explore.
ARCADE MUSE PLACE / THE NEXT CHAPTER
Masters are the people behind each Place. We are building toward a network where they can choose to connect, introduce each other’s work and plan shared activities. New reasons for visitors to explore another Place.
A game can be the first invitation into your creative world.
A chapter of fiction, a series of illustrations, a short film. Give visitors something to explore before and after the game.
Introductions and shared activities could lead visitors to another creator’s Place, and something new to discover.
Give one discovery somewhere to go next.
A shared work can spark a conversation; a new release can give people a reason to return. Play, work and conversation can each be a reason to visit.
In development. Connected feeds and shared activities are planned for Places that choose to connect. These future services are not included in a BZ-2 purchase.
THE BZ-2 EXPERIENCE
Basic Zero / Edition 02
An invitation to slow down.
And let a little suspense in.
A ball. A constellation of pins. A five-car race inside the machine. BZ-2 brings them together, carried by an original soundtrack.
Come a little closer01 / THE FIRST GESTURE
Tap to launch. Drag to change the strength. A small gesture starts everything.
02 / THE PINBOARD
Steel meets steel. A simulated collision changes the path and sends the ball into the next possibility.
03 / THE RACE WITHIN
Five cars. A close race. Pinboard action connects to the race on the screen within: overtaking, cornering and acceleration.
04 / THE AFTERGLOW
Three minutes of AFTERLIGHT. Then the finish: your position, your score, your moment to remember.
YOUR FIRST THREE MINUTES
Free demo · PC + mobile · Sound starts when you play
Open the machine and press Play. The music sets the circuit in motion.
Tap the right handle to fire or stop. Drag it up or down to change the strength. On a keyboard, use the arrow keys.
A small adjustment changes the path.Balls entering START or V add coloured indicators to the queue. Watch the pinboard’s routes connect to the race, and follow your score to the finish.
THE BZ-2 FIELD GUIDE / OPEN TO EVERY PLAYER
Why do the three colours matter? What happens when three stars line up? Get to know the board, follow its connection to the race, then put your discoveries to the test.
Open the Field Guide 6 chapters · 6 field missions · A pocket referenceChoose what visitors discover.
A story · An image · A film · A trackMake the cabinet feel like yours.
Title · Artwork · Music · LinksChoose a feel. Preview the difference.
Presets first · Fine controls when neededSave your draft. Export your cabinet.
A playable HTML file, ready to share01 / 04
Begin with discovery.Choose what you want visitors to find. Rewards come first.THE CREATOR’S STUDIO
Start with what you want people to discover: a story, a gallery, a film or a track. Then give the cabinet your identity, choose how it plays and export your edition. Four clear steps, with finer controls there when you need them.
Save a draft in your browser, then export a separate playable HTML file. Your edits do not change this hosted demo.
YOUR WORK. AN OPEN INVITATION.
An arcade cabinet for the browser, with Studio to make it your own. Give people a playful way into your stories, art, videos and music.
One-time purchase. No Place subscription is charged.
Connected Place services are in development and sold separately when available.
Read the BZ-2 product licence
Play the complete BZ-2 demo and try Studio’s browser-based editing and HTML export. Your Studio edits do not change this public demo.
BZ-2 runs in a modern browser with WebGL 2 on PC or mobile. No game installation is needed. Hosting your own edition requires a website that can serve its files.
Studio can change rewards, music, artwork, cars and city settings, then export a playable HTML file. Your licence permits your own cabinets and finished, customised editions for clients or customers. Reselling Studio or a reusable source kit is not included. Use assets you own or have permission to publish.